INITIALIZING SIGNAL
AVAILABLE FOR COLLABORATION — BHUBANESWAR, INDIA

Student · Innovator · Builder · Designer

I design and build things that sit at the intersection of hardware, software and craft — rovers, wearables, operating systems and games — all engineered from first principles.

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About

A builder who learns
by shipping things.

I'm Gaurav Mohapatra, a student based in Bhubaneswar with a habit of turning ideas into working prototypes — whether that means a terrain rover, a sign‑language glove, an operating system, or a fully playable browser game built in a single file.

My work spans hardware and robotics, software engineering, and visual design. I care less about which category a project falls into and more about whether it actually works, and whether it's built well.

I'm currently in my final years of school, applying the same curiosity that wins science fairs to the discipline of writing clean, dependency-free code.

5+
Major Awards
4
Flagship Projects
11+
Games Engineered
2026 — Present

BJEM School 1

Class 11 — Present. Continuing academic study while deepening focus on engineering, design and independent software/hardware projects.

2015 — 2026

DAV Public School, Pokhariput

UKG through Class 10. Foundational years — where curiosity for science, art and building things first took shape.

Ongoing

Independent Practice

Self-directed work in robotics, OS development, game engineering and digital art — outside the classroom, on my own systems and tools.

Projects

Selected work.

Four projects across hardware, systems software, and product design — each built end-to-end.

01 / TERRAIN SYSTEMS

Space Rover / Terrain Rover

A multi-terrain exploration rover prototype designed to navigate uneven and unpredictable ground — built with a focus on chassis design, motor control and sensor feedback for autonomous-style navigation.

RoboticsEmbedded SystemsMechanical Design
Read more
Conceived as a science-fair entry, the rover explores how low-cost sensors and motor systems can be combined to handle rough, unstructured terrain — the kind of problem real planetary rovers face at a much larger scale.
02 / ACCESSIBILITY TECH

Sign Language Translating Glove

A wearable prototype that captures hand gestures via embedded sensors and translates sign language into readable or audible output — built to make communication more accessible.

WearablesSensorsAccessibility
Read more
The glove uses flex and motion sensors to detect distinct hand shapes and movements, mapping them to letters or words. The goal: a low-cost, wearable translation layer between sign language and spoken/written language, designed with real-world usability in mind.This project anchored the KIIT Striver Award win.
03 / SYSTEMS SOFTWARE

InvictusOS

A lightweight Linux-based operating system built for legacy and low-end hardware, proving that older machines can run modern, usable systems — including the "Sagaris" release and its web presence.

LinuxSystems DesignWeb
Read more
InvictusOS targets hardware that mainstream operating systems have left behind. The "Sagaris" release pairs a stripped-down, performant base system with a polished dark-themed landing page and a terminal-style boot-sequence gateway page — extending the OS's character into its web identity.
04 / PRODUCT & COMMERCE

Motif Marketplace

A marketplace concept and build exploring how Pipili Applique artwork and handicrafts can be discovered, presented and sold — combining product thinking with clean visual execution.

Product DesignFrontendUX
Read more
Motif explores the intersection of commerce and craft — a marketplace experience designed so creative listings feel curated rather than transactional, built with attention to layout, typography and browsing flow.
Recognition

Awards & achievements.

Recognition across science innovation, design and academics.

0
Winner

KIIT Striver Award

Catch Them Young Science Innovation Fair, 2024
0
Innovation Category

2nd Place

Prayas Web Edition, Silicon University
0
Silver Award

91st Digital Art Exhibition

Manikarnika Art Gallery
0
Top 200 Artwork

IAC Art Contest

Season 18
0
School Level

2nd Position

ICSO Olympiad, 2025–26
Games Made

Built entirely in vanilla code.

Self-contained HTML5 games — every one shipped as a single dependency-free file.

2048

s

DOOM.JS

Raycasting FPS · 3 Levels

NOVA RIFT

Space Shooter · 5 Levels

CHROME GHOST

Action Platformer

Iron Fist Chronicles

Beat-em-up · Combo System
+
Next Build Incoming
Capability

What I work with.

Programming

JavaScript92%
HTML / CSS95%
Python78%

Design

UI / UX88%
Visual Identity85%
Motion Design74%

Hardware & Robotics

Sensors80%
Prototyping86%
Mechanical Build75%

Problem Solving

Systems Thinking90%
Debugging89%
Olympiad Logic82%

Creative Skills

Digital Art91%
Storytelling77%
Game Design87%
Elsewhere

Find me online.

Contact

Got a project in mind?
Let's build it together.

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